This project aims to be a feature complete, extensible 3D game engine, written fully in C#.
| Goal | Status |
|---|---|
| Document the remaining public APIs | 🟨 In progress |
| Improve the OpenGL texture abstraction | 🟨 In progress |
| Add a shader code generation system | 🟨 In progress |
| Add a working code sample to the project | 🟥 Pending |
- Enable/disable Vertex Attributes individually
- Improved reliability by adding validation checks