- XMake [2.8.2+]
- C++23 Compiler (MSVC or Clang-CL)
git clone --recurse-submodules https://github.com/libxse/commonlibsf
cd commonlibsfTo build the project, run the following command:
xmake buildNote: This will generate a
build/windows/directory in the project's root directory with the build output.
If you want to generate a Visual Studio project, run the following command:
xmake project -k vsxmakeNote: This will generate a
vsxmakeXXXX/directory in the project's root directory using the latest version of Visual Studio installed on the system.
CommonLibSF is intended to replace SFSE as a static dependency. However, the runtime component of SFSE is still required.
GPL-3.0-or-later WITH Modding Exception AND GPL-3.0 Linking Exception (with Corresponding Source).
Specifically, the Modded Code is Starfield (and its variants) and Modding Libraries include SFSE (GitHub).
It is recommended to read the FSF FAQ for a full explanation on what this license requires.
The main requirement of this license is: if you link your mod against CommonLibSF, and you distribute the binaries for that mod, you must also distribute the source code under the same license as CommonLibSF along with the source code for any other libraries you link against, with the exception of the Modded Code and Modding Libraries defined above.
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This work is based on CommonLibSSE created by Ryan-rsm-McKenzie under an MIT License. Without him putting that together, much of the joint Bethesda RE scene would be drastically different. The MIT License is kept for historical purposes only and the GPL governs this work. To the extent that you want the MIT licensed code, please reference CommonLibSSE and its forks.